Post-Prequel Adventures

>>77456513

I had a couple of ideas for a quest rolling around the hollow cavity in my skull, but actually sitting down to prepare things for a true quest proved difficult for me. When I said, "Aaah, screw it!" and decided to improvise most things, it flowed a lot more naturally. I tried my best to integrate and follow most commands, since Guillemet as a character simply does what the reader tells her to, but I don't think I did her personality justice. I feel like she very much evolved into her own character as this short quest progressed, and honestly, I just went with it. Also because the commands were just as important as the rest of the quest, and I didn't want anyone to be left out. Guillemet's scatterbrained nature kind of helped.

Sure, I had a general idea of what each area was going to be, what the main objective was, the ways things could be solved, and so on, but I came up with how most things looked on the go, and it was surprisingly fun to just let go. In a way, having such a simple objective was very entertaining to me as I observed anons attempt to tackle things in so many unusual ways.

So in terms of being on-rail or not, I'd say this was an extremely loose quest. It could have gone many different ways depending on how everyone wanted to play it, but two things I knew from the get-go were to not keep it too long for my own sanity and to keep it lighthearted.

I'd say I'm satisfied with the end result as, most importantly of all, I had fun, and I hope everyone involved had fun too.

MORBIDLY

P.S: I swear I don't have a gregnancy fetish.